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YMCA Camp Woodstock

Madrigal is held at YMCA Camp Woodstock in Woodstock, CT.

Directions to the campsite can be found here - you may also wish to use your favorite mapping software to reach the campsite directly:

42 Camp Road,
Woodstock, CT 06282

The Campsite

There are a number of cabins, with many different cabin layouts - please see the Madrigal Mailing List for a list of cabins and cabin assignments per event. The cabins are solidily built and in excellent repair; each has electricity, screened windows, built-in wooden bunks, and sleep between twelve and sixteen people each (depending on the cabin layout).

Click here for a map of the campsite with the major In-Game groups listed, courtesy of The Seekers!

The camp is divided into two rings of cabins; each ring has its own recently-renovated bathhouse with running water, toilets and showers. The rings are somewhat close to each other, but they are spaced far enough apart (and the grounds are hilly enough) that fights on either side are not fully visible from the other side of town.

If one was standing at the lake looking at the campground, the ring to the right will be High Town; this ring has the Temple of the White Court. The ring to the left will be Low Town; this ring has the Mage's Guild, and is close to a place blessed by the White Spring for Pale healing skills (though the actual White Spring is much further into the woods). Though the left side has buildings on higher ground than High Town, the halves were named by the merchants based on their proximity to the White Court Temple, rather than their physical height.

At the edge of the site (on the High Town side, near the entrance), there are several large (and in one case, multi-floor) buildings which are used as moduling areas; there is also a large modern cafeteria where meals will be served. Note that none of these buildings are "in Shadowfane" - your character must travel out of town (and out-of-game) to reach them. During mealtimes, a gate opens at the edge of the woods, leading to the hall. When you are traveling to the module sites, the NPC leading you will guide you through a gate to reach the module buildings.

Monster camp is located along the lake, and faces between the two rings of cabins. It is a large, heated building which sleeps 40 - each with a built-in bunk. It also has a large common area and a small kitchen area, and a sweeping back porch which overlooks the lake. Two nearby cabins have also been set aside for additional NPC sleeping space.

During early-season events, it is possible that the bathhouses may not yet be open. In that case, there are two bathrooms in the Monster Camp building, each with multiple toilets and showers. There are clearly marked doors on the outside of Camp, through which players can enter the bathrooms from the outside without having to enter Monster Camp itself. Additionally, there are bathrooms at the cafeteria, a little further away.

Because the new camp has a great deal of sleeping space, it is no longer necessary for players to tent; however, we have left the tenting bonuses (extra CP and reduced cost) in place for the time being. Players which usually tent may have to adjust to the site - most of the cleared area is rather close to the cabins rather than well outside of town. Please speak to Logistics at check-in to confirm where you may pitch your tent. If necessary, we will declare certain tenting areas to be dedicated to the Pale, and thus considered "Forest" for purposes of certain skills.

Parking on the campsite is somewhat limited; main parking is located behind and to the left of the cafeteria (the second driveway from the entrance), and there is limited parking space available by the main office (first driveway from the entrance, up a small hill). As always, please try not to park anyone in, or park in such a way that an emergency vehicle cannot get through. Cars must be moved from the main campsite by no later than 10PM on Friday night.

The campsite is on a very pretty lake, but unfortunately our rental agreement does not grant us access to swim. Please do not do so!


The cafeteria will serve 3 meals per event; Saturday Brunch at 10AM ($6 per person), Saturday Dinner at 6PM ($7 per person), and Sunday Brunch at 10AM ($6 per person).

We will endeavor to post the specific menu for each event on the Madrigal Mailing List prior to the event, but in general, brunches are traditional "breakfast foods", and dinner will be a choice of a meat, pasta or vegetarian entree, with vegetables and breads as sides. Coffee, tea, hot cocoa, and juice are available at all meals.

Please attend meal times promptly - service is buffet-style, and it is possible that they may run out of certain food items. Staff will do our best to ensure that you will not be prevented from attending meals due to plotlines - sometimes, the NPC you are interacting with might even accompany you to dinner! Remember, for both staff and players, the best way to ensure you get the food choice you want is to pre-register!

In-game, the Cafeteria is a large hall owned by one of the Merchant Houses. They invite all to attend their meals in both the name of Naveril or the Green Man (as you choose). All are welcome, White Court, Pale, or indifferent. The hall is not in Shadowfane - the merchants have arranged for gates to open regularly at the edge of the woods, which lead directly to the hall. The merchants have warned that citizens of Shadowfane should not tarry when the gate opens to the feasts, to ensure that all are fed.

NPCs who play for a majority of the weekend will be provided with dinner on Saturday night, and Madrigal will pick up the tab.

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