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What is Live Action Roleplaying?
Live action roleplaying (LARP, for short) is an activity where you take the persona of a fictional character for some period of time. During that time, the participants take on the roles of characters in the story much like an actor takes on a role in a play. In a live action roleplaying event, however, there are no prewritten lines or predetermined outcomes for the plots. Each player reacts to the game as if they were that character. All the people involved are responsible for writing the story, for it is they who determine the actions of their characters.
In the Accelerant system, each character can affect the course of the game by roleplaying or by using one of many skills that determine the capabilities of the character. Characters can gain all sorts of abilities which can allow them to try to fight off foes, practice the art of magic, manipulate traps and locks, and use other skills. Whenever possible, the Accelerant system allows you to actually attempt to use your skill to determine success or failure. Even combat is resolved with a sophisticated system for performing stage combat to simulate real fights.
At Madrigal, we encourage and expect players to remain in character at all times during game time. We are telling a collective story, and it is the responsibility of all the players to try to make that story as real and entertaining as possible. We have tried to keep the rules as consistent as possible while still giving the game a rich set of abilities. Some players will take the role of a player character and have control over how the character fits into the story and the world. Other players will play staff characters and will have the game director provide them with roles.
The Accelerant System
The Accelerant live action system (formerly known as the nTeraction system) is designed to allow a rich set of skills and abilities without an overly complicated rules set. The system is designed to allow a great deal of options in creating and advancing characters, and allows for hidden and secret skills without needing extra rules to deal with those abilities.
With the Accelerant system, we have taken every opportunity to allow the player's actions to speak for themselves. Most of the active skills require real interaction from the player. The rules handle the resolution of our staged combat, allow rogues to actually work game locks and disarm game traps, allow mages to throw battle magic and summon spirits, and even encourage musical performance with a set of Troubadour skills. Our staged combat stresses roleplaying, and we use boffer weapons and packets to represent weapons and magical effects.
The Accelerant system is designed to allow the game to flow without
holds or stops in the game play. Every facet of the game, from the rules
to the plot to the staff characters, is designed to create a tale without
interrupting play. We will work hard to stay in game, and we ask that
our players do the same.
Core Rules - Version 5.1
the latest copy of the Core rules in PDF.
|Madrigal | 170 Salem Street, Lawrence MA, 01843 - Phone: 978 683 6404 - Email: email@example.com | Copyright 1999 - 2011, Chimera Entertainment, Inc.|